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Frame - Portals on Steroids
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Devlog
Grab
April 06, 2024
by
MechanicsDriven
This update changes the behavior of objects, while they are grabbed and carried around. Friction is greatly reduced for objects that are held by the player. This means that objects can be dragged alon...
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Minor Stuff
February 02, 2024
by
MechanicsDriven
The changes are: The green frame in the credits no longer disappears when closed. Correction of grammar error in "94. Mirrored Translation". The perdiodic translation modifiers stack up correctly, now...
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A Bit Of This And That
November 04, 2023
by
MechanicsDriven
This update includes the following changes: Added a "secret room" in the first level that allows to unlock all levels immediately. This is meant as a fallback for people who loose their save data and...
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Negative Scaling DLC now available
September 06, 2023
by
MechanicsDriven
The DLC is now out of beta. Enjoy! Here are the finishing touches that were made to the DLC: Frame rendering works correctly during closing animation, even if the frame was closed by adding/removing a...
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Another Tiny Update
August 06, 2023
by
MechanicsDriven
Only these changes: minor change in level "41. Keep Things in Order". The level is basically the same, but an unsolvable state is avoided. Correction of spelling error in hints for level "39. Wanted"...
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DLC "Frame - Negative Scaling" now in Early Access
July 31, 2023
by
MechanicsDriven
I'm not sure why, but for some reason I decided to make a DLC for a game not many people played. The DLC comes with a brand new mechanic, 9 new levels and some story. The DLC is close to complete, but...
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A Tiny Update
July 27, 2023
by
MechanicsDriven
Nothing major, just these few changes: In addition to the next/previous weapon buttons there are also buttons to select guns directly. For the base game with three guns this isn't that important. Howe...
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Le Fromage
April 15, 2023
by
MechanicsDriven
Let's keep this short: Small changes to levels 3, 29, 37, 82, 83, 84, 85 to prevent (or disincentivize) unintended solutions. Fixed uv-mapping issue in level 28. A small force is added to character-co...
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A Few Small Things
February 05, 2023
by
MechanicsDriven
This is a pretty small update, so the list of improvements is quite short: Adjustments to levels 80 and 85 to avoid unintended solutions. Correction of typo in level 80. It is no longer possible to lo...
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Post-Release Update 2
January 25, 2023
by
MechanicsDriven
These are the changes in this update: The black arrows, indicating movement, look a bit different. The handles, indicating that an object can be grabbed, look different (and should now be easier to re...
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Quick Post-Release Update
January 18, 2023
by
MechanicsDriven
1
All in all the release went smoothly. However, I guess it is inevitable that there are always some things that need fixing. Small changes to levels 13, 17, 20, 21, 23, 66, 74, 82 to avoid unintended s...
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Finally!
January 11, 2023
by
MechanicsDriven
After such a long time it feels kind of weird to say this, but version 1.0 of Frame is finally here! First of all I want to thank everyone who bought Frame while it was still in development. I know th...
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Close To Final Version
November 15, 2022
by
MechanicsDriven
With the release date getting closer this update concentrates on fixing the little things. cross hair is a bit wider and bigger cross hair scales with fov, so that it doesn't change size when changing...
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The Little Things
October 14, 2022
by
MechanicsDriven
This update comes with one new level. This level is build around the idea that bigger objects also move faster and this faster movement can be used to gain more height. Besides the new level this upda...
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New Look
September 22, 2022
by
MechanicsDriven
In the last devlog I already mentioned that the visuals are a constant source of criticism. It was never the goal (and frankly speaking it's not realistic with the resources available) for Frame to ha...
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Shadows
August 23, 2022
by
MechanicsDriven
The most common feedback I get for Frame is something along the lines of "Interesting mechanics, but why does the game look like shit?". One reason for this is, besides the lack of highly detailed pro...
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Almost Bug Free
May 24, 2022
by
MechanicsDriven
1
This update is all about bug-fixes and general improvements, so there are no new levels. However, concentrating on fixing things means that I could resolve several issues I was putting off for way too...
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Just Another Update
May 07, 2022
by
MechanicsDriven
This update comes with four new levels. This level is just a small one demonstrating the fact that objects falling through a self connected frame block themselfs. Immovable objects can gather speed by...
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Bunch of Bug-Fixes and Improvements
April 05, 2022
by
MechanicsDriven
This time I concentrated on bug fixes and general improvements, so there is only one new level. This level is a rather easy one, introducing the concept of using frames of different size to change the...
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More Levels And Some Stuff
February 12, 2022
by
MechanicsDriven
As the title of this devlog says there are several new levels within this update. Eight of them, to be precise. A previous level already used differently orientated frames to rotate objects. This leve...
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Lets Talk About Physics
January 15, 2022
by
MechanicsDriven
I made a change to the physics simulation and a level build around a weird paradox emerging from moving portals. So I thought this might be a good moment to talk about some aspects of the physics-simu...
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A small, but maybe important, update
December 23, 2021
by
MechanicsDriven
A very common critique from playtesters was that the controls "feel bad". Since Frame is a puzzle-game and not skill-based, I decided to postpone the problem. However, given the prevalence of that spe...
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...
November 23, 2021
by
MechanicsDriven
As usual this update contains new levels and several bug-fixes. Lets start with the new levels. In this level the momentum of a falling frame has to be used to cross a gap. There is already a level ba...
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The Most Requested Feature
November 01, 2021
by
MechanicsDriven
1
A common feedback from play-testers was: "The game is really great, but where is the story?". Well, from now on I won't have to hear that question, because there is now a story. I think the story turn...
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On And On It Goes
October 06, 2021
by
MechanicsDriven
OK, this is actually a rather big update, so lets get right to it. First I want to thank NestedBugs for showing a bit of Frame on his stream. It was a fun experience seeing my game being presented tha...
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bug-fix, bug-fix, animation
September 10, 2021
by
MechanicsDriven
The new feature of this release is that color-changes of objects and the opening/closing of frames is animated. From a developers viewpoint it is annoying how sensible the human brain reacts to instan...
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Content, Content, Content
July 20, 2021
by
MechanicsDriven
This time I concentrated on building new levels. So here are the eight new levels: The continuously moving platforms were introduced and then not really used, so I made a level using that mechanic in...
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Lots of Boring Stuff and a Feature Request
July 10, 2021
by
MechanicsDriven
The New Stuff To improve the store page I changed the font to the one that is used in Frame, made a few animated gifs and added a demo. The store-page is probably still far away from representing the...
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Maturing And Growing
June 08, 2021
by
MechanicsDriven
Recently I concentrated more on bug-fixing. Some of the resolved issues are: Sometimes light could not be removed from frames, despite there being no logical reason for it. Frames did not close proper...
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Visual Overhaul (and More Levels and Bug-Fixes)
May 15, 2021
by
MechanicsDriven
As said in the caption there are visual improvements. One consists of removing a lot of text and replacing it with icons. Some playtesters complained about to much text and with the icons "tutorial-le...
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Four New Level And More Finetuning
April 19, 2021
by
MechanicsDriven
Thanks to YourZombieMop for play-testing Frame. Based on that experience I could improve on the levels introducing "unportable" objects, self-connecting frames and gravity changing frames. Furthermore...
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Streamlining of Levels
March 28, 2021
by
MechanicsDriven
This update exists thanks to jinke, Ömer Talha and MW-Systems who play-tested frame. Due to their invaluable feedback I could identify several bottlenecks in the level design. Based on that I impleme...
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Two more levels and a crucial bug-fix
March 15, 2021
by
MechanicsDriven
This update contains two new levels and a few bug-fixes. My intention in the future is to make less frequent but bigger updates. However, since I found a bug that hard-locked the game a smaller update...
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Launch, Current Status and Outlook
March 06, 2021
by
MechanicsDriven
Here is the early access beta of "Frame - Portals on Steroids". A game where you explore the world of movable portals, called frames. Here are a view bullet points to give an impression about the stat...
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