New Look


In the last devlog I already mentioned that the visuals are a constant source of criticism. It was never the goal (and frankly speaking it's not realistic with the resources available) for Frame to have stunning graphics/artwork. Furthermore, I actually dislike how most games sacrifice visual clarity and clear visual communication for the sake of nice looks. 

Because of all that I decided to substitute the textures and give Frame a "simpler" look. The new textures are white with simple patterns, together with black, beveled edges. The black/white look should make colored object stand out more and the black "outline" should make it easier to "parse" the geometry of the levels.

Additionally, there is one new level:

It's a rather simple level that combines carryable frames with gravity and size changes.

Other improvement are:

  • a few more story lines at the end of the game
  • the scroll bar in the level select menu works, now
  • the character could tumble over during level-transitions, resulting in an unsmooth transition of the camera
  • fixed a bug that could (under specific circumstances) lead to z-fighting of two different sky-boxes

Get Frame - Portals on Steroids

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