New Look
In the last devlog I already mentioned that the visuals are a constant source of criticism. It was never the goal (and frankly speaking it's not realistic with the resources available) for Frame to have stunning graphics/artwork. Furthermore, I actually dislike how most games sacrifice visual clarity and clear visual communication for the sake of nice looks.
Because of all that I decided to substitute the textures and give Frame a "simpler" look. The new textures are white with simple patterns, together with black, beveled edges. The black/white look should make colored object stand out more and the black "outline" should make it easier to "parse" the geometry of the levels.
Additionally, there is one new level:
It's a rather simple level that combines carryable frames with gravity and size changes.
Other improvement are:
- a few more story lines at the end of the game
- the scroll bar in the level select menu works, now
- the character could tumble over during level-transitions, resulting in an unsmooth transition of the camera
- fixed a bug that could (under specific circumstances) lead to z-fighting of two different sky-boxes
Get Frame - Portals on Steroids
Frame - Portals on Steroids
Thinking with portals is easy. Now try thinking with frames.
Status | Released |
Author | MechanicsDriven |
Genre | Puzzle |
Tags | 3D, Abstract, DRM Free, First-Person, Gravity, mind-bending, non-eucledian, Physics, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial, Textless |
More posts
- GrabApr 06, 2024
- Minor StuffFeb 02, 2024
- A Bit Of This And ThatNov 04, 2023
- Negative Scaling DLC now availableSep 06, 2023
- Another Tiny UpdateAug 06, 2023
- DLC "Frame - Negative Scaling" now in Early AccessJul 31, 2023
- A Tiny UpdateJul 27, 2023
- Le FromageApr 15, 2023
- A Few Small ThingsFeb 05, 2023
- Post-Release Update 2Jan 25, 2023
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