A downloadable game for Windows

Buy Now$12.99 USD or more

Disclaimer: This version does not include a Steam-key.

Frames work like every other door frame: you go through them and then you are somewhere else. The only difference is that with frames this "somewhere else" can be anywhere, discontinuities in space included.


If anywhere should be somewhere else frames can be moved.


If something is in the right place, but with the wrong size frames can change the size.


And if something falls in an inconvenient direction frames can change gravity.



And there is much more.

  • A story almost as complex as the game mechanics.
  • All features of frames are implemented in the most general way possible and cooperate with each other. No scripted events, no restrictive special cases.
  • 95 levels. Every single level exploits a different aspect of the mechanics. No filler, no repitition.
  • All mechanics are explained "intuitively" without the need of explicit tutorials.
  • A hint mechanic, so you never get stuck.
  • Frames can have any size and appear in high numbers.
  • The ubiquitous cubes and activation buttons.
  • Open and close frames.
  • Remove and add abbility of objects to go through frames.


All this results in a staggering number of puzzle-possibilities and the carefully crafted levels make sure to use them to the fullest.

Thinking with portals is easy. Now, try thinking with frames.

Download frame-win64.zip to play the full game. 

Download frame-negativescaling-win64.zip to play the full game, including the DLC "Negative Scaling".

Purchase

Buy Now$12.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $12.99 USD. You will get access to the following files:

frame-win64.zip 405 MB
Version 1.9
frame-negativescaling-win64.zip 405 MB
Version 1.9M

Development log

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Comments

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what happened to to the "unlock all levels" button?

That button was meant as kind of a fallback for the beta-versions (in case something breaks between the updates). However, since you have to play earlier levels, to be able to solve later levels, anyway, I removed that button for the release version.

if i beat all the levels, and my progress was wiped for some reason, what do i do? i dont want to have to play the entire game again to play the new levels!

(1 edit)

I understand. I try to come up with some solution, unfortunately I can not promise to make such an update soon. 

The game-data is safed in the registry. So if you don't want to wait and feel comfortable making changes in the registry (DON'T make changes in the registry unless you know what your doing!) you could do the following:

  1. Finish the first level. Exit game.
  2. Press windows-button, type "regedit" and enter.
  3. in the reg-editor navigate to HKEY_CURRENT_USER\Software\MechanicsDriven\Frame
  4. double-klick on UnlockLevels_h[some number]
  5. Use the most right column to add the value "s" (73) about 100 times.

Here is an example what that looks like. But, again, if you don't feel comfortable doing this better wait for the official update.

Don't know if it's still relevant, but there is an in-game possibility, now, to unlock all levels: Unlock All Levels Button

The pause screen broke! i cannot use it and cannot send feed back, sorry

Sorry for the bug. I sent you an E-Mail with a possible fix. Did that resolve the issue?

Oh i got it working! I just redownloaded the game

Nice game. Instantly fell in love.

Great, I'm glad to hear you liked it.

I understand why you couldn't implement it, but with that knowledge you can improve on this game and figure out its limits! but also you should probably see this for some neat ideas: https://optozorax.github.io/portal/index2.html (careful its kinda leggy) which is a great source! Because it shows a portal going through its output, it could help if you don't know how a certain idea is supposed to work. but I don't want to push you at all on all these ideas, I'm just really into this kind of stuff!

This little game needs a level editor soon! I cant imagine the amount of praise this will get once its finished!

Thanks for the positive feedback.

As cool as a level editor would be, I think right now it would delay the development of the main game too much. Maybe it will happen some day, but I can't promise that, tbh.

Your welcome! And I have some level ideas and unique mechanics that might make the game even more interesting then regular scaling!

Oh wait also what is the soundtrack to the game i love it alot

In the menu under "feedback" there is a link to a feedback-form. All fields are optional and at the end is a text field. Feel free to submit your ideas that way.

As for the soundtrack, credit where credit is due: lo-fi ost