Minor Stuff
Frame - Portals on Steroids » Devlog
The changes are:
- The green frame in the credits no longer disappears when closed.
- Correction of grammar error in "94. Mirrored Translation".
- The perdiodic translation modifiers stack up correctly, now. This fixes some wrong behavior in "21. Movement is Relative".
- Refiddling of some parameters in "24. Up And Down". The platform is now less likely to slide away from under the player.
- Change to the way the maximal falling velocity is enforced. This avoids odd behavior when jumping into a frame, while the outgoing side is falling and smaller than the ingoing frame side.
- Due to high demand (by which I mean two people who actually asked for something else) there is now a "sandbox level" available. Sandbox here just means a wide, open level with many objects in it and no goal. Tbh, I'm not sure how much this adds to the game, but maybe someone has some use for it.
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Frame - Portals on Steroids
Thinking with portals is easy. Now try thinking with frames.
Status | Released |
Author | MechanicsDriven |
Genre | Puzzle |
Tags | 3D, Abstract, DRM Free, First-Person, Gravity, mind-bending, non-eucledian, Physics, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial, Textless |
More posts
- GrabApr 06, 2024
- A Bit Of This And ThatNov 04, 2023
- Negative Scaling DLC now availableSep 06, 2023
- Another Tiny UpdateAug 06, 2023
- DLC "Frame - Negative Scaling" now in Early AccessJul 31, 2023
- A Tiny UpdateJul 27, 2023
- Le FromageApr 15, 2023
- A Few Small ThingsFeb 05, 2023
- Post-Release Update 2Jan 25, 2023
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