Minor Stuff
Frame - Portals on Steroids » Devlog
The changes are:
- The green frame in the credits no longer disappears when closed.
- Correction of grammar error in "94. Mirrored Translation".
- The perdiodic translation modifiers stack up correctly, now. This fixes some wrong behavior in "21. Movement is Relative".
- Refiddling of some parameters in "24. Up And Down". The platform is now less likely to slide away from under the player.
- Change to the way the maximal falling velocity is enforced. This avoids odd behavior when jumping into a frame, while the outgoing side is falling and smaller than the ingoing frame side.
- Due to high demand (by which I mean two people who actually asked for something else) there is now a "sandbox level" available. Sandbox here just means a wide, open level with many objects in it and no goal. Tbh, I'm not sure how much this adds to the game, but maybe someone has some use for it.
Get Frame - Portals on Steroids
Frame - Portals on Steroids
Thinking with portals is easy. Now try thinking with frames.
Status | Released |
Author | MechanicsDriven |
Genre | Puzzle |
Tags | 3D, Abstract, DRM Free, First-Person, Gravity, mind-bending, non-eucledian, Physics, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial, Textless |
More posts
- GrabApr 06, 2024
- A Bit Of This And ThatNov 04, 2023
- Negative Scaling DLC now availableSep 06, 2023
- Another Tiny UpdateAug 06, 2023
- DLC "Frame - Negative Scaling" now in Early AccessJul 31, 2023
- A Tiny UpdateJul 27, 2023
- Le FromageApr 15, 2023
- A Few Small ThingsFeb 05, 2023
- Post-Release Update 2Jan 25, 2023
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