Content, Content, Content


This time I concentrated on building new levels. So here are the eight new levels:

The continuously moving platforms were introduced and then not really used, so I made a level using that mechanic in an interesting way.

Frames can have any size, so here is a level making use of that.

Movement is relative with frames. Here the idea is explored that fixed objects can serve as a moving platform if the frame next to it moves.

This level is a small marble maze and frames need to be used to guide the "marble".

Valve actually planned an "adhesion gel" for Portal 2 that would have let you walk on walls and ceiling, but scrapped that because they said that it was to disorienting for the players. I certainly don't give up that fast, so here are four levels using/exploring the gravity change mechanic of Frame.

This level teaches the player that direction of gravity is a property inert to every object. Thus, objects can fall upwards.

And here the gravity change is combined with carryable frames. Since those frames can be freely moved around the player has to think for themself how frame positioning influences gravity.

And of course self connected frames can change gravity, too. Though self connected frames don't really do anything different, they kind of add their own layer of confusion.

And last but not least there is a level which combines frames that change gravity with frames that do not change gravity.

Get Frame - Portals on Steroids

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