More Levels And Some Stuff


As the title of this devlog says there are several new levels within this update. Eight of them, to be precise.

A previous level already used differently orientated frames to rotate objects. This level uses that mechanic to extend the reach of a moving platform.

In this level a pillar has to be guided to its goal. However, the twist is that a bit of shunting is necessary to avoid that the pillar blocks itself.

I realized that the size-change mechanic has more potential, so there are three new levels build around that. The following level has "walkable cubes" and their size must be changed repeatedly to be able to get inside of them.

There is a level where the size change and light gun needs to be combined to build a bridge.

In this level you need to find a way through a literal maze and a movable frame serves as a map of that maze.

Last update introduced the capability of the paint gun to control two colors. There a now three more level making use of that. In one level the two colors must be used to "shoot around the corner".

This level requires a combination of two-color-paint-gun and size change to be solved.

And in this level an infinitely "forward" moving block must be guided through frames to open up a path to the exit.

There is some stuff that is not directly tied to this update, but that I want to mention anyway.

I started two attempts at making a new trailer. One of those attempts is the trailer I'm currently using on my store-page. I will maybe not use the other attempt, but if anyone cares it can be seen here:

Although this is not strictly "Frame"-content I also want to mention that I made a video containing a stupid fan-theory about how moving portals behave in the game Portal 2.

Get Frame - Portals on Steroids

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