A small, but maybe important, update


A very common critique from playtesters was that the controls "feel bad". Since Frame is a puzzle-game and not skill-based, I decided to postpone the problem. However, given the prevalence of that specific critique it was clear that something had to be done. So I finally reworked the complete character controller. The character controller now snaps to the ground and the jump-arc is closer to current conventions in most games.

There are three new levels. This is a brief "tutorial level", that introduces the combination of rotational and translational modifiers.

And here is a first level making a puzzle based on rotation and translation modifiers. This level and the level described above are, overall, pretty straight forward. The way rotation and translation is combined might be a bit counter-intuitive for some, so it felt appropriate to introduce that mechanic slowly.

This level provides an upgrade to the paint gun. With this upgrade the paint gun can shoot red and green colors. Being able to control two colors enables more possibilities, so I hope I can built a few interesting levels based on that in the future.


Other improvements in this update are:

  • the cookie-level actually contains a cookie
  • the case of an object being to big to fit through a frame is detected and treated differently, now. This should improve performance in some levels.
  • improved visuals for the force fields indicating that an object is not allowed to pass frames
  • fixed a bug that caused flickering during level transitions. The level transition is still not 100% seamless, but it's a lot closer to that, now.

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