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As usual this update contains new levels and several bug-fixes. Lets start with the new levels.
In this level the momentum of a falling frame has to be used to cross a gap. There is already a level based on a similar idea. However, here the paint gun has to be used to "reuse" the falling frame.
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The central idea of this level is a cube inside a rotated frame. This results in kind of a Möbius band like structure that needs to be used to change gravity.
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Here frames are arranged in a cube structure, which results in all three spatial directions being "periodic". I like this level because it appears to be very complex at first sight, but actually reveals a rather simple regular structure once you play it (I hope).
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In this level you need to get bigger and bigger to be able to carry bigger and bigger cubes. This level is, so far, the most extreme usage of the scaling-mechanic, with the size-difference between smallest and biggest being a factor of 40.
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Here, the player needs to exploit the fact that objects can be grabbed through fences.
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And this is a "tutorial-level" teaching the player that buttons can be pressed through fences.
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And here are the bug-fixes and improvements:
- When there aren't enough rendering passes available then rendering through some frames needs to be faded in or out. A bug made that fading erroneous resulting in blinking. Mostly fixed
- That fading was achieved by clipping pixels in a random pattern. The fading is now done using transparency, which is a lot more pleasant to the eye.
- The objects illustrating collision with open frames weren't properly despawned in some cases. This could potentially lead to thousands of those objects being spawned. Fixed.
- Carrying objects didn't work properly when falling down very fast. Fixed.
- There were clipping issues when standing exactly in the middle of a frame. Fixed.
Get Frame - Portals on Steroids
Frame - Portals on Steroids
Thinking with portals is easy. Now try thinking with frames.
Status | Released |
Author | MechanicsDriven |
Genre | Puzzle |
Tags | 3D, Abstract, DRM Free, First-Person, Gravity, mind-bending, non-eucledian, Physics, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial, Textless |
More posts
- GrabApr 06, 2024
- Minor StuffFeb 02, 2024
- A Bit Of This And ThatNov 04, 2023
- Negative Scaling DLC now availableSep 06, 2023
- Another Tiny UpdateAug 06, 2023
- DLC "Frame - Negative Scaling" now in Early AccessJul 31, 2023
- A Tiny UpdateJul 27, 2023
- Le FromageApr 15, 2023
- A Few Small ThingsFeb 05, 2023
- Post-Release Update 2Jan 25, 2023
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