Four New Level And More Finetuning


Thanks to YourZombieMop for play-testing Frame. Based on that experience I could improve on the levels introducing "unportable" objects, self-connecting frames and gravity changing frames.

Furthermore, there are four brand new levels. 

This level

establishes that speed and weight of objects change with size. While conceptually a rather easy level it was more work than expected, since exploring the size change mechanic in detail for the first time revealed a lot of glitches that needed fixing.

Then there is a level

where the ability of frames to go through other frames and the size changing mechanic is combined to change the size of a frame.

Furthermore the way rotating objects work

needed more explanation. 

Last but not least I formed a dice out of the six available frames.

I hope that a literal dice roll does not feel to out of place in a puzzle game...

Get Frame - Portals on Steroids

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