Four New Level And More Finetuning
Thanks to YourZombieMop for play-testing Frame. Based on that experience I could improve on the levels introducing "unportable" objects, self-connecting frames and gravity changing frames.
Furthermore, there are four brand new levels.
This level
establishes that speed and weight of objects change with size. While conceptually a rather easy level it was more work than expected, since exploring the size change mechanic in detail for the first time revealed a lot of glitches that needed fixing.
Then there is a level
where the ability of frames to go through other frames and the size changing mechanic is combined to change the size of a frame.
Furthermore the way rotating objects work
needed more explanation.
Last but not least I formed a dice out of the six available frames.
I hope that a literal dice roll does not feel to out of place in a puzzle game...
Get Frame - Portals on Steroids
Frame - Portals on Steroids
Thinking with portals is easy. Now try thinking with frames.
Status | Released |
Author | MechanicsDriven |
Genre | Puzzle |
Tags | 3D, Abstract, DRM Free, First-Person, Gravity, mind-bending, non-eucledian, Physics, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial, Textless |
More posts
- GrabApr 06, 2024
- Minor StuffFeb 02, 2024
- A Bit Of This And ThatNov 04, 2023
- Negative Scaling DLC now availableSep 06, 2023
- Another Tiny UpdateAug 06, 2023
- DLC "Frame - Negative Scaling" now in Early AccessJul 31, 2023
- A Tiny UpdateJul 27, 2023
- Le FromageApr 15, 2023
- A Few Small ThingsFeb 05, 2023
- Post-Release Update 2Jan 25, 2023
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