Maturing And Growing


Recently I concentrated more on bug-fixing. Some of the resolved issues are:

  • Sometimes light could not be removed from frames, despite there being no logical reason for it.
  • Frames did not close properly if an object was close to both frame sides that are about to be closed.
  • The size change mechanic can lead to quite fast objects. Due to that some collisions where not deactivate soon enough.
  • There is a fade-in/fade-out animation in case that not enough render-passes are available (if the player is looking through too many frames at once). This fade animation was sometimes not triggered correctly.
  • If not enough render-passes are available the skybox is shown. However, in previous versions the wrong part of the sky was rendered if the two connected frames weren't aligned to each other.
  • In the menu the frames were called doors (door was kind of the working title of Frame).

All these things are more minor issues that happen under quite specific/rare circumstances. However, with the project maturing more and more it felt like the right time to fix them. And despite each fix being rather small, they definitively result in a noteworthy overall improvement.

Although the emphasis was on bug-fixing there are nevertheless three new levels.

One level exploits the possibility to redirect objects by removing the ability to go through frames.

There is a level now that actually uses the gravity-changing properties of some frames.

And then there is a level introducing the ability to close frames by removing light from them. One of the last (but not the last) mechanic that was, so far, not used anywhere in the game.

Get Frame - Portals on Steroids

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