Two more levels and a crucial bug-fix
This update contains two new levels and a few bug-fixes. My intention in the future is to make less frequent but bigger updates. However, since I found a bug that hard-locked the game a smaller update seemed necessary.
One new level is intended to give an impression what difference it can make whether a platform or the frames are moving.
Personally I like this level, because its actually quite easy, while being kind of weird and disorienting (in a fun way, I hope) to play.
The second new level introduces timed buttons (buttons that deactivate themself after a given time).
This mechanic already existed, but no level used it.
Besides some minor bug-fixes, there is one important bug-fix. Ironically, the "Unlock all levels"-button did hard-lock the game. This is now fixed.
Files
Get Frame - Portals on Steroids
Frame - Portals on Steroids
Thinking with portals is easy. Now try thinking with frames.
Status | Released |
Author | MechanicsDriven |
Genre | Puzzle |
Tags | 3D, Abstract, DRM Free, First-Person, Gravity, mind-bending, non-eucledian, Physics, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial, Textless |
More posts
- GrabApr 06, 2024
- Minor StuffFeb 02, 2024
- A Bit Of This And ThatNov 04, 2023
- Negative Scaling DLC now availableSep 06, 2023
- Another Tiny UpdateAug 06, 2023
- DLC "Frame - Negative Scaling" now in Early AccessJul 31, 2023
- A Tiny UpdateJul 27, 2023
- Le FromageApr 15, 2023
- A Few Small ThingsFeb 05, 2023
- Post-Release Update 2Jan 25, 2023
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