Another Tiny Update
Frame - Portals on Steroids » Devlog
Only these changes:
- minor change in level "41. Keep Things in Order". The level is basically the same, but an unsolvable state is avoided.
- Correction of spelling error in hints for level "39. Wanted".
- Complete redesign of level "23. Translate to Rotate". In the past I tried to fix the level several times. But complains about specifically this level kept popping up, which maybe means that the basis of the level is flawed. So I decided to substitute the level with something new. The new level builds on the same idea, but its layout is more concise. So I hope it will be more fun to play.
- Curved jump that trivializes level "56. Carryable Gravity" is no longer possible.
- Small changes in level "59. Again, Again" and "65. Branching Paths" to clearly show that a jump that doesn't work really doesn't work.
- Avoidance of unintended solution in level "63. Stuttering Elevator".
- Small change to level "62. Throw and Reach", which makes it (hopefully) a tiny bit more interesting.
- With the change in level 62. that level uses a mechanic explained in level 64. So level "64. Glow And Behold" is moved before level "62. Throw and Reach".
Files
frame-win64.zip 405 MB
Version 1.6 Aug 06, 2023
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Frame - Portals on Steroids
Thinking with portals is easy. Now try thinking with frames.
Status | Released |
Author | MechanicsDriven |
Genre | Puzzle |
Tags | 3D, Abstract, DRM Free, First-Person, Gravity, mind-bending, non-eucledian, Physics, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial, Textless |
More posts
- GrabApr 06, 2024
- Minor StuffFeb 02, 2024
- A Bit Of This And ThatNov 04, 2023
- Negative Scaling DLC now availableSep 06, 2023
- DLC "Frame - Negative Scaling" now in Early AccessJul 31, 2023
- A Tiny UpdateJul 27, 2023
- Le FromageApr 15, 2023
- A Few Small ThingsFeb 05, 2023
- Post-Release Update 2Jan 25, 2023
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