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PSolTrix » Devlog
These are the updates:
- The "back" in the game-over screen is shown at the bottom of the screen, now.
- Changed position of preview scene in control-rebinding-menu.
- Improved detection of whether the last input came from mouse/keyboard or gamepad (used in tutorial). It's kind of insane that Unity's Input System doesn't has a simple function for that and I had to come up with my own solution...
- Playing the tutorial no longer changes the difficulty preset.
- The difficulty is shown in the in-game UI.
- Initial sound-level of music is reduced.
- Render-size of the next pieces scale, based on chosen height of those pieces.
- Music is played in menu, too.
- Game-mode (Icotris, Dodetris) is shown in the menus for those modes.
- First-time-play-flag (used to determine whether tutorial should be shown at start-up) is correctly unset when tutorial is left using esc-key.
- Option/parameter changes are saved if menu is left using esc-key.
- Maximal allowed play-level is updated correctly, even if game was started for the first time.
With these changes PSolTrix is very close to its release version. The only change left is to add more color palettes. Being a programmer with a red-green visual impairment this will actually be a challenge. But I'm confident I will find some nice colors somewhere.
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PSolTrix
Play Tetris on a regular dodecahedron or icosahedron. The latest development in falling-block technology.
Status | In development |
Author | MechanicsDriven |
Genre | Puzzle |
Tags | 3D, Arcade, Difficult, Fast-Paced, High Score, non-eucledian, Rotation, Singleplayer, Tetris |
More posts
- Important Fluff80 days ago
- TutorialAug 24, 2024
- This and ThatJul 14, 2024
- BackgroundJun 09, 2024
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