Tutorial
PSolTrix » Devlog
It turned out that new players still have problems understanding the geometries of PSolTrix, especially that the spheres consist of many rows/shells/layers. The update contains several changes that will, hopefully, give people a better understanding of what is going on
- The different layers of the falling pieces/tetrominos are now rendered with a gap between them. I hope this will illustrate the different layers more clearly. There is also a slider in the menu to adjust the size of that gap.
- Adjustment of initial parameters for visualization of piece.
- If a piece is placed wrongly during the tutorial the camera will rotate more, to give players a better view of what went wrong.
- There is an extra step in the tutorial, showing an animation of the different layers.
- The transition from piece to tile-on-field is slowed down in the tutorial, to give players a better visualization of the relationship between piece and field.
Additionally, there are these additions:
- Text position and size in tutorial is adjusted correctly, when the camera distance is changed in the menu.
- Adjustment of ui-positions, if Dotris or Icotris scene is shown inside the menu. Basically, the ui is moved out of the way a bit, to improve visibility of the parts that can be adjusted in the given menu.
- Dotris/Icotris scene is faded towards black if it is shown in menu and menu-text is shown in front of it. This improves readability of menu-text, if it hovers over a Tris-scene.
- Removal of "Merge Rows" option in menu. The visual difference is so minimal, that it isn't necessary.
- Minor change to colors of "flow-background" in menu. Background colors and colors of text are different, now, which improves readability.
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PSolTrix
Play Tetris on a regular dodecahedron or icosahedron. The latest development in falling-block technology.
Status | In development |
Author | MechanicsDriven |
Genre | Puzzle |
Tags | 3D, Arcade, Difficult, Fast-Paced, High Score, non-eucledian, Rotation, Singleplayer, Tetris |
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